Monday, June 25, 2012
Friday, June 22, 2012
Interface Design Issues
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Wednesday, June 13, 2012
Making a game doc for Trail Riding
http://www.horse--games.com/horse_ride_13.html
Game Design Document
Stay on the Trail
Introduction
a.
This document specifies the design for the
gameplay of a game titled “Stay on the Trail” It is based on skills needed to
go trail riding at a local trail riding farm called “Bobby’s Ranch” located in Acton,
Mass.
2.
Scope
a.
This doc is to read by potential game developers
for casual games. This game will be a
basic game top down race game such as the first Grand Theft Auto except it will
be less complex than GTA-1. It may remind players of a navigating a car but you
will be working with the behaviors of a horse on a natural horse trail
environment.
3.
Specification
a.
Concept -
The aim of “Stay on your Trail” is to use a trail system much like a racecar
system. The horses need to stay on the trail and resist the urge to allow your
horse to eat green grass on the edges of trails. If the horses go off they
speed slows down and they begin to chew grasses and it takes a while to get
them back on the trail graphic.
b.
Setting
– This game will be in the present day as far as I have decided
c.
Game
Structure - There will be 3- different trail systems. As a player you can
achieve the next trail by completing certain goals in the game.
d.
Players –
This online Flash game will be playable by multiply players or by a player at a
standalone web browser. This game should appeal to children, adults who ride
horses, animal lovers and more.
e.
Action –
The players will be able to ride horses.
The horses can be navigating the trail system for a best time result as
the scores. If they let the horses graze off the track it takes a while to get
it back on the track and the player loses some time.
f.
Objective
– The objective of the game will vary depending on the game type. After the
tutorial and unlocking the levels the player can choose to play one of the 4
different games:
i. Lake Loop Trail – This trail for the
horses goes around the lake with lots of bushes and small trees. To go to the
next level you would need to win three games with good times as scores.
ii. Forest Path Trail – This trail goes
deep into forest paths with lots of low hanging branches with delicious leaves. Try to keep your horse from getting leaves
off the tree branches in the trails. To go to the next level you would need to
win three games with good times as scores.
iii. Farmland
Fields Trail – This trail is loaded with grasses all different kinds of
grasses plus some apple trees. Keep your
horse on the trail and try to make sure he doesn’t sneak apples or grass. To go to the next level you would need to win
three games with good times as scores.
4.
Graphics
a.
Mood
- The mood of the game will be
shared with the player by the friendly cartoon style of the farm, horses,
natural landscape. The colors will be vivid but not overwhelming. The cartoon style will support players.
b.
Landscape
– The landscape will be viewed from the player at a god’s eye view. The environments will be each of the
described trails above. The horses may have some small animations during the
trail rides. The screen will stay centered, as the player’s horse will be approximately
in the screen.
c.
Objects
– Horses, trees bushes, trees, the paths, and the edges of the environments
will be drawn in colors and seen from above.
There will be different times of horses available. They will have their
names and types all identified in the horse selection mode.
d.
Screen
display – The main gameplay interface screen will show your current time, a
map of the position you are in the loops and you will see a percent of the
trail in full size in the interface.
5.
Interface
Design – Game Interface, and 3 Screens
a.
Intro
– The Intro interface design will have the word Start on it and as the will not advance until the player interacts with
the button and chooses Play. During the
time the screen is waiting for player to interact the screen will play an
animation of white horse running in one of the environments in a large area of
the screen. It is to give the player a feeling of the games mood and imagining
how the horse would look riding as they are playing.
After choosing Start, the introduction screen will and play a short
animation that gives some backstory of the problem space that Bobby’s Trail
Ride is working will advance to the first interface. You will have a selection of Play, Tutorial
(that includes a short 30-second video with narration.
b.
Play
– The Game play will be accessed through the main interface. There will be
a map on the bottom of the screen that tells the player how far along the
course that they have progressed and how far they need to go. This also gives the player a quick view of
any obstacles ahead on the trail or help in the maneuvering of the horse at the
change of the trail course. Also there will be a score that is the time so far.
c.
Horse
Selection-Character choices this will be off of the main interface as an interactive
choice. Once the player has accessed the
Horse selection there will be a catalog type looking sheet of the horses that
shows attributes of the horse for the trail and show pictures of the horses
sizes, characteristics such leaves on tree branches, sometimes slows down but
can be brought back easily to speeds, doesn’t like puddles, rides to close to
other horses, loves green grass,
Rides
close to the edge of trail. As the player looks through the pictures of the
horses reads the small description and then can chose the horse and get ready
for the game.
Saturday, June 9, 2012
Grand Theft Auto Design doc
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