Friday, June 7, 2013

Creating Icons Links and info

Gnome
Here is a website for an icon tool.
There is an applicatioin called Gnome that I had heard of for iconography.
https://developer.gnome.org/hig-book/3.5/icons-design.html.en

Gimp 
A free application for graphics that you can download.
http://www.gimp.org/tutorials/Creating_Icons/

Icon Ideas 24x24
http://www.axialis.com/free/icons/pre010.png

Examples using colors
http://www.axialis.com/free/icons/pre001.jpg



Wednesday, February 20, 2013

Logic is fun?

Logic can be a game.
Here is a few pages where venn diagrams and taking puzzle type questions is fun.

http://philosophy.lander.edu/logic/venn_prop.html

Tuesday, November 13, 2012

Game Genre Review -- BIT.TRIP. RUNNER


Download and play the demo for a game of your choosing. Then answer the following questions: 

A.) Did the game fit within the confines of a single genre, or show characteristics of multiple genres? 

BIT.TRIP. RUNNER did show characteristics of multiple genres.  As I read the description for the game it is described as:
“the fastest, most exhilarating music/rhythm-platformer . . .”  so honestly I just heard platformer when I was reading the description. 
While I was playing I began to experience the other genre of music/rhythm.  How could this have two genres.  Why am I sucked into this little game and it seems to be getting the best of me? 
My character is running and jumping quickly across the moon kicking down crystals and jumping over moon slugs through Robotic Mines in a city to find friends and beat the boss together.  It is a great game I will expect to play more after this course has completed.


B.) How did the game demonstrate the particular characteristics of the genre or genres it reflected?
The game began to show the characteristics of the multiple genres during the gameplay. I can say immediately that is was a platformer as my quick little character raced to the right quickly as I tried to keep up with the obstacles. As I began to hear patterns in the music and rhythms that I was creating by jumping over and on top of the game’s environment I understood that the game is using the rhythm and music to play with my responses.  I saw that I was creating a pattern of music and that I needed to be very careful not to repeat the patterns or when the new obstacles came into the path of my character I may make mistakes by not using my sight but using my sounds from previous paths.  So to win my levels I had to be careful to see the obstacles for my responses of jumping not try to continue the rhythms form the past jumps.   Pretty cool!  Both the music rhythm genre while playing a platformed. 
Check out the gameplay of BitTrip Runner.  Also can you hear the band, 
Anamanaguchi in the music, Just saying.
bit trip runner, gameplay

Monday, November 12, 2012

Links from my teacher -

Info from my teacher Paul about my assignment.

512X512 is an acceptable size, but I have found that 1024X1024 will go into UDK without an issue.  So, please try that format/size.  


Oh, please make sure your textures are RGB.  I know that sound like a given, but UDK will not accept textures that are not RGB and 8 bit.   

FBX references for Max and Maya to UDK

http://www.youtube.com/watch?v=o1tmHo1nRrg

http://www.youtube.com/watch?v=Uj6Jybyws0U
http://www.youtube.com/watch?v=M5eiNyac8XE&feature=relmfu
http://www.youtube.com/watch?v=bZ2LQ46ksy8
http://www.youtube.com/watch?v=qq7uxH7Sqyk&feature=relmfu

http://cg.tutsplus.com/tutorials/autodesk-maya/maya-to-udk-importing-static-meshes-using-actorx-fbx/ 

Paul

Saturday, November 10, 2012

Concept Art 2

OK so I am still working with Sketchbook pro on the ipad.  I feel like I may have improved only slightly.
Here is my project. for today. I am going to continue using it for my work and develop some skills. I believe it could help me bridge into more concept work.  I can get better.