Info from my teacher Paul about my assignment.
512X512 is an acceptable size, but I have found that 1024X1024 will go into UDK without an issue. So, please try that format/size.
Oh, please make sure your textures are RGB. I know that sound like a given, but UDK will not accept textures that are not RGB and 8 bit.
FBX references for Max and Maya to UDK
http://www.youtube.com/watch?v=o1tmHo1nRrg
http://www.youtube.com/watch?v=Uj6Jybyws0U
http://www.youtube.com/watch?v=M5eiNyac8XE&feature=relmfu
http://www.youtube.com/watch?v=bZ2LQ46ksy8
http://www.youtube.com/watch?v=qq7uxH7Sqyk&feature=relmfu
http://cg.tutsplus.com/tutorials/autodesk-maya/maya-to-udk-importing-static-meshes-using-actorx-fbx/
Paul
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